EsportsVocational • Level 3
About the course
This is a 2 year advanced course that meets demand for skills in the growing Esports industry (the global esports market is valued at $655 million and is expected to reach $1.79 billion in 2022). Esports offers a unique opportunity to study a sector that crosses over multiple subject areas such as sport, marketing, enterprise, IT and the creatives.The qualification is aimed at learners who want to progress to employment in the esports industry, either via an apprenticeship, or higher education. This is a career-focused qualification endorsed by the British Esports Association as being suitable for learners who want to work in the industry. This means that it will be recognised by employers and will support entry into the industry in a range of roles. The course consists a breadth of transferable skills that enable learners to experience different areas of esports to aid their progression to employment, such as live stream broadcasting, producing an esports brand, shoutcasting, social media, video production, event management, enterprise & entrepreneurship and games design. The skills acquired translate to other areas of business such as marketing and brand management. There are 15 internally assessed units assessed through a range of practical & portfolio work.
Type of LearningSchool Leaver
Study ModeFull Time
The requirements for this course are a minimum of 5 grade 5’s at GCSE. One of these grades needs to be Maths, English or English Literature. A media GCSE is preferable but not essential.
The units you will learn are: Unit 1: Introduction to Esports Unit 2: Esports Skills, Strategies & Analysis Unit 3 Enterprise & Entrepreneurship in the Esports Industry Unit 4: Health, Well Being & Fitness for Esports Players Unit 5: Esports Events Unit 6: Live-Streamed Broadcasting Unit 7 - Producing and Esports Brand Unit 8: Video Production Unit 9: Games Design Unit 10: Business Applications of Esports in Social Media Unit 11: Shoutcasting Unit 12: Esports Coaching Unit 13: Psychology for Esports Performance Unit 14: Nutrition for Esports Performance Unit 19: Customer Immersion Experiences
The course is 100% coursework and has no exams. This allows for much more time and delivery on practical work and all aspects of the production process, from pre-production, production and post-production. You will be assessed on your knowledge as well as your practical skills and professional behaviours. As part of the course you will create competition preparation plans, pitch your own concepts for Esports events, analyse your own performance and write statistical reports. Learners get ongoing feedback throughout the projects as well as summative feedback at the end of each unit.
Careers & Progression
Most students go on to study Esports or a business course at university, others will find apprenticeships within the industry. We also have students that move directly into industry. The course is designed so that students can move into any Esports sector for their career. It allows the students a broad range of skills in across the Esports industry. Jobs include, Esports player, team coach, data analysts, photographer, video production editor, events organiser, shoutcaster and presenter and social media influencer.
Our dedicated Esports arena boasts industry standard gaming software and hardware. You will also access media studios with studio lighting, cameras and green screens. Our Apple Mac suites have full Adobe Creative Cloud installed.
Extra curricular activities
Learners on the course will be invited to join our Esports team competing in the British Esports Championships. There is also the chance to attend large Esports events and national showcases where you can see the latest tech and professional players